Crypto Gaming Roundup #18
MetaPortal Gaming Index, $GAME, is designed to provide exposure to the emergent crypto gaming space. Investing across games, virtual worlds and gaming platforms. The index is a simple and effective way to express the view that crypto games will capture a greater share of the burgeoning gaming market.
Pegaxy pushes on
A massive week for Pegaxy started with their new governance system, Themis, going live. With this new site, Pegaxians have one place to discuss, create and vote on proposals using their $PGX tokens, giving them a chance to get deeply involved in the evolution of Pegaxy for the first time.
Next up was the release of Pegaxy Mobile Beta just a day later! The app is available for Android users only for now, and while in beta mode, is mainly for users to test while racing their Pegas.
Finally, the team rounded things off with a new roadmap, which founder Corey takes you through in this video. The plans are heavily focused on gameplay rather than ancillary items like governance, highlights include a skill-based mode and ownership of stadiums by next year. They are also focused on making these updates mobile-native, so a lot of them will either come out on mobile first, or will quickly be applied there.
Splinterlands nodes presale
As part of the gradual process of moving to a delegated proof of stake (dPoS) blockchain, Splinterlands carried out their first validator licence sale. It was a resounding success with 2000 licences being sold in 11 minutes and around 14.4m $SPS being burnt!
There are a further 58,000 licences available but prices increase quite drastically from here, with ‘Tranche one’ 50% more expensive than pre-sale. The team purposefully structured it this way to ensure node licences are available for years to come.
Splinterlands isn’t the first project to try and offload some of its game transactions to a validator set, as Gala Games led the way with their Gala node system. The fundamental idea is to reduce load on the underlying blockchain (BSC in this case) and reward the Splinterlands community for providing that service.
Gods glow up
We reported last week on Thetan Arena rolling out ‘Fusion’ allowing new characters to be created by fusing your existing collection. Now it’s the turn of Gods Unchained to deploy a similar mechanic, with Shine Fusion.
The Shining process only works for ‘core’ cards to begin with, but expansion sets are soon to follow. As it costs $GODS and $FLUX tokens to carry out Shining, it will likely be an important sink for these tokens. Interestingly, despite Shine levels only affecting look and rarity, the change has already resulted in card value increases across the board.
Farsite Alpha delayed
The Farsite team have decided to delay their alpha until July 7th so that they can include an important feature release, Pilot Academies. Pilot Academies are a rental system for starships. This rental system, along with the other planned features will make this alpha release a truer test of the game economy.