Over the past month or so, weβve reviewed 40 years of gaming history to look at how player-led governance of games has evolved over time. Weβve unearthed structures that bring scalability through decentralization with the council system and OSRS polling system solving the previous bottleneck of community managers, and instances of full-player led governance with institutions and social norms dating back to the 1980s.
Iβve compiled the list of articles here below.
Primer on Governance System Design History in GamesΒ


Summary of Articles - Potential StructuresΒ and Why we should Care

Game Governance 1 - Ultima 4, Doom/Quake, Shareware and BBS/UsenetΒ
Game Governance 2 - Eve/WoW and the Council System
Game Governance 3 - Runescape and Voting
Game Governance 4 - Illuvium and The Citadel Game


Game Governance 5 - Reputation Scaled SystemsΒ

Game Governance 6 - Virtual Worlds, LambdaMoo/Second Life


At Metaportal weβre dedicated to helping build sustainable, scalable governance structures that actually help decipher feedback and add another fun aspect to the game itself. If you are a crypto-game interested in decentralization give us a DM on Twitter @metaportal_dao.